Dodge bombs, show your great reflexs and get the highest  score

Controls:

A and D to move

Space bar to jump 

-Coins add points to score

How to play?

You have to dodge the bombs to avoid losing, you only have 7 extra jumps.


Updated 6 days ago
StatusIn development
PlatformsHTML5
Release date Mar 27, 2024
AuthorBlueSpider
GenrePlatformer, Action
Made withClickteam Fusion, GraphicsGale
Tags2D, dodge-the-bomb, High Score, Indie, infinite-runner, jumping, Parkour, Pixel Art
Average sessionA few hours
LanguagesEnglish
InputsKeyboard
LinksHomepage, YouTube

Development log

Comments

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It's a fun little arcade game. I like the music and the SFX for collecting the coins. Not so much for jumping, it was also felt off when you would try jumping and the SFX went off but you continue to fall.

Thanks for your Feedback, I'm going to fix jumps and some sounds for the next version. Do you want to help with other recommendations?

So right off the bat, I do like the premise of the game. Kind of reminds me of Flappy Bird where you need to properly time your jumps.

What could use some improvement: I find that the main menu could use some work. Namely that it's very hard to tell if a selection is highlighted. It would be good if the selected option was much brighter. In terms of the gameplay itself, I found that the character was a bit hard to control. The player moved very slowly from left to right, making it hard to navigate. The jump was also a bit finniky, as the gravity was very slow going up and down. I also couldn't tell when I was out of jumps because the game kept making the jump sound effect even when I could no longer jump.

This is less necessary to the game, but I would highly suggest that you let players chose if they want to use WASD keys, or arrow keys, as people have different playstyles. As an example: I find that WASD works better if I'm playing a game that also uses the mouse for gameplay, and arrow keys work better for me when I'm using the spacebar as a main focus to the game. I also got kind of bamboozled by the controls menu, because the icon made me think it was controller compatible, and I was disappointed when my controller didn't work.

All in all though, I do think that this can be a fun game once all of the kinks are worked out. I like the pixel art in it. The music is fun, though very loud, lol. Hopefully you keep improving!

Thank you for your recommendations, your opinions matter. I will take them into account for version 2.1, as for the player, if it is true that the jump sound should only be heard when he jumps, I am also going to redesign the options menu and the start menu to make them easier to use understand :)